game-some

  • 11Game mechanics — are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design are efforts to… …

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  • 12Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… …

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  • 13Game development — is the process by which a game is produced. Today this term most commonly refers to the development of video games.OverviewDevelopment of video games is undertaken by a developer, which may be a single person or a large business. Typically, large …

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  • 14Game Boy Micro — Manufacturer Nintendo Product family Game Boy line Generation Sixth generation era …

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  • 15Game localisation — refers to the preparation of video games for other locales. This adaptation to the standards of other countries covers far more than simply translation of language. There are different areas, such as linguistic, cultural, hardware and software,… …

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  • 16Game over — is a traditional message in video games which usually signals the end of the game. Notably used first in pinball machines and later arcade games, it has since been adopted widely and is now commonly associated with video games in general, however …

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  • 17Game (food) — Game is any animal hunted for food or not normally domesticated (such as venison). Game animals are also hunted for sport.The type and range of animals hunted for food varies in different parts of the world. This will be influenced by climate,… …

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  • 18Game Park — is a South Korean company that was founded in 1996 and went bankrupt in March 2007. It is responsible for creating the GP32 and the never released XGP. Gamepark Holdings was founded by former employees of Game Park in 2005.FoundationFounded in… …

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  • 19Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… …

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  • 20Game balance — is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. A game would be called unbalanced if one or more players have an unfair advantage over the others.A more complex… …

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